You have to leave someone in your squad to die. Who do you choose? Choose a home world. Democracy thrives here, but everyone is very emotional and always full of feels.
Pretty to look at and teeming with life - but it's a bit uncomfortable to live in and dangerous to the unwary. Also kinda moist. A world that supports life, but it's all rather lonely seeing as no one is there. It's full of good people and bad people. It feels really familiar for some reason. A world with a massive economy - but it's largely thanks to the black market slave trade. Oh no! A Rachni Horde is racing toward your squad!
What do you do? Pick a colour that most resonates with you. Choose your weapon of destruction. What do you like to do in your free time? Choose a chart-topping 90s pop song.
Time for a quick word association — when I say Space, you say:. Indeed, they developed an aptitude for economics when they realized that they couldn't compete with other races physically. Volus largely rely on the turians to defend their space, though they do have their own airships. Most of them who do fight will employ some form of biotics, which can perform well, despite their size. It's far more dangerous to break a deal with a volus than to attack one.
The vorcha are a short-lived race that have no significant presence in the galaxy on their own. Most Vorchawho leave their home planet wind up in mercenary gangs or other criminal activities; as a result, they can be found in seedy places like Omega.
Legendary Editions: Character Differences. The vorcha species is known to be especially aggressive - they primarily communicate via combat and other non-verbal forms, rather than language. As such, they are known to be a pain to deal with when encountered, but not a significant threat. The batarians aren't on good terms with the Citadel Council, but also aren't interested in war. Their slave rings, drug running, and pirate gangs are much more profitable than a war would ever be.
Since the Citadel has no authority or presence on the batarian homeworld, little is known about their formal military - though it's thought to be insignificant compared to larger races'. They may make the galaxy a more dangerous place to live, but their collective strength isn't extraordinary.
Ever since they left their homeworld, Quarians have lived aboard a collection of ships called the "Migrant Fleet. Their technological know-how makes them dangerous enemies in the space age, but their sheer numbers are limited. As a result, most Quarians keep to themselves, seldom leaving the Fleet for good. The elcor are a slow-moving species in every sense of the word. They are not the kind of people to rush into anything, let alone a fight.
However, one shouldn't underestimate them - their enemies call them "living tanks" because of how their thick skin can shrug off attacks. Relatively, though, elcor do not maintain a large military.
They don't expect to get into a war without having some kind of forewarning and can seldom imagine anything they'd need to fight over anyway. The drell are a mathematically insignificant race, by comparison to other species. When their home planet was destroyed, the hanar relocated as many as they could, but they could only do so much. Drell have no military or planet to call their own, now. However, they do significantly contribute to the hanar military forces.
The hanar have a small military of their own, but the drell support is what really gives it some efficiency. They try not to force drell into combat unless they can avoid it - the exception being the reaper invasion during Mass Effect 3. Once, the krogan might have been among the most dangerous races in the galaxy.
Since the genophage, though, their numbers have diminished significantly and the "throw wave after wave of troops at a problem" tactic isn't as viable. Contemporary Battle Masters are seasoned krogans who know what it will take to succeed, and how far is too far. By clicking "Sign Up" you are agreeing to our privacy policy and confirming that you are 13 years old or over. Scroll To Start Quiz. I'd rather avoid this, but if we have to we have to. Lock and load!
I'll get someone else to handle that. Wait, why am I fighting someone? Shifty Looking Cow. You always need support. I can go either way. As long as I'm in charge, it doesn't matter. Yeah, I do my best work with someone else taking the lead. That's the best part! Probably more time than I should.
Meh, I'll just go with whatever's fast. It can be fun to play around with. I'm a bit of a bruiser. I'm like a ninja! I fight with intelligence. I'm a lover, not a fighter! I just don't like any game endings. Haaaaaaaated it. I don't think I even played part three. A little too ragey for my tastes. Jack needed to chill but was a good character to play. She's fun! I can't really remember Jack. When I need to be. Nah, not exciting enough. Not really. I'd try to get them to see the mistake they made.
I might have to cuss that person out. I guess I'd have to eliminate that person. Well, that sucks!
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