Cranky's Lab can be found in the raining area of Jungle Japes. Cranky's Lab can be found in the tunnel linking the two main areas together. Cranky's Lab can be found by climbing the boxes the ones with Lanky's Banana Bunch Coins on them in the room where Chunky is unlocked and the lab is beside Candy's Shop. Cranky's Lab can be found in the area straight ahead from the world entry where the two broken ships are on the left where Diddy can find red bananas.
There are no new abilities to be learned in this area. Cranky's Lab is located in the area with the giant mushroom. All Kongs learn the Super Simian Slam, allowing them to pound blue switches. TF2 Map Textures Fix!
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Some games will require you to relaunch them before the item will be downloaded. The map is a replica of the famous level found in Donkey Kong 64 for the Nintendo It contains all areas of the level including Donkey Kong's house. The interiors to the shacks such as Cranky's lab can be accessed.
The map uses textures, music and sound effects from the game to further complete the experience. All of the switches and puzzles originally found in the original game can be located in this map.
They work to a certain degree and can be interacted with by using the "USE" key or striking the switches with a weapon. The workshop addon has been marked as mandatory if you wish to play on the map without any issues. All credit is due to their original creator s ; I do not claim this map as my own in any type of form. Diddy can Simian Spring on the blocks to find a Golden Banana on the top.
At the top are windows, where the Moon can be seen from. Funky's Store is on this floor. There is a minigame where DK has to Simian Slam up to number sixteen in order, and a dart game for Tiny. Chunky's Kasplat is located here. Accessible from the Storage Room or pad 5, there is a room with the Donkey Kong arcade machine and an empty room behind a Chunky gate with the sole Stash Snatch bonus barrel in the game. Located at the top of the factory, this is the research and development division appearing on the top level.
It surrounds the higher part of the Testing area. It is a large area, with many rooms. Each Kong faces a challenge here: Donkey must go down to the power shack in the Storage Room to turn on the machine. Lanky has to copy the burping Kremlings by Simian Slamming the appropriate notes on a six-key colored piano, Tiny has her first race with the Mini-Car , Diddy does the number challenge round, and Chunky fights the Toy Monster mini-boss.
Small pits with metal grates circle the area. The 2 pad is located here, which leads back to the lobby. Lanky's Kasplat is located here. Near the start is the first Banana Fairy. A cutscene then shows that the second Banana Fairy has appeared outside of Funky's Store.
There, he must use Gorilla Grab to pull a lever. DK must go on the Pad to transport himself to the "Arena Ambush" match, where he fights two Kritters and a Kasplat at a time.
If he defeats enough enemies, he is awarded a Battle Crown. Donkey Kong must complete the Donkey Kong arcade game a second time, where he must rescue the Nintendo Coin instead of Pauline. After the challenge, a lever appears in a room with the Donkey Kong arcade cabinet; it is on the left side of a hallway that is accessible by climbing up a pole in the Storage Room. DK must go into the room and perform the Gorilla Grab move to pull a lever.
This allows him to play the arcade game, starting with a single life. If he completes the game, DK wins a Golden Banana. After he pays Squawks, DK plays the game again, but Pauline is now replaced by the Nintendo Coin and the game's difficulty increases.
If Donkey Kong finishes the game again, he receives the Nintendo Coin. He must then climb up a pole to reach the Testing Room. DK then has to jump on a right-hand side toy block platform that carries him to a hallway's entrance. At the end of the hallway is a room consisting of a number square with blocks of numbers He has sixty seconds to Simian Slam all sixteen blocks in ascending order.
If done correctly, he is awarded a Golden Banana. You will enter a mini-game. You have to race and win against a beetle while collecting 50 or more coins. This challenge is extremely difficult. Only pass him when the path splits up.
Be very slow around tight corners. You will most likely fails the first few times but you will get to know the track. Tip: before you start the race, you can attack him while on foot to slow him down a little. Once you beat him, you will receive the golden banana.
Run on over to the llama temple. Shoot the feather switch behind the temple and enter inside. Jump down in front of the water and take out your bow.
Look up and shoot the purple balloon flying above. Head down the left stair case and collect purple bananas Collect the two bananas and activate teleport pad 2.
Jump the platforms and collect the five purple bananas. Jump the platforms and collect the next five purple bananas. Jump the platforms and collect the golden banana. Exit the temple and head to teleport pad 2. Use it to get to the scary face temple. Shoot the feather switch on the right side of the temple and enter. Jump in the water and swim to where you were rescued. Inside, shoot the two purple balloons flying around. In the corner is a Tiny barrel. Jump in it to become small.
Jump in the water and swim through the small hole while collecting the last five purple bananas. Exit the temple and jump in the character barrel. Go ahead and choose Lanky. Lanky: Take the teleport pad 2 and head to the llama temple. Shoot the grape switch on the left side and enter inside. When you enter, take the teleport pad 2. Kill the Kasplat and pick up the blue print. Give Snide the blueprint in exchange for a golden banana. LK 5 When you leave, jump in the character barrel and select DK.
DK 4 The last thing we need to do is get the final banana for DK. Head over to the temple surrounded by sand and shoot the coconut switch above the door on the first floor. Enter inside and shoot the coconut switch to lower the walls. Take the left path and collect the two yellow coins. Shoot the next coconut switch and take the right path. Collect the golden banana and exit the temple.
Find any Troff n Scoff portal and enter inside it. Feed the hippo bananas and have Diddy enter inside the door. From the beginning of the level, jump the vines over the sand and collect the five green green bananas down the hall. Inside, collect the green banana bunches on each narrow path.
There are four vase like artifacts in the room. There will be a different symbol on each vase. Pick up a vase with B and set it down on the same symbol that appears on the floor in the center of the room. Set it down with Z. Once you place all four, one vase is in the center of the room the golden banana will run right into you. CK 1 Exit the room and use teleport pad 1. Head straight to the temple where you freed Tiny. Collect the four green coins on the sides of the temple, then shoot the switch on the left side of the temple to open the door.
Enter inside. Collect the three green coins to your left and head down the tunnel next to you while collecting green banana Play your triangle on the pad to open the door. Inside, defeat all the crocs that appear on all four sides of the spinning room to make the golden banana appear. Collect the golden banana and exit the room. Head left to the circular corner of the temple and collect 25 green bananas.
Take out your gun and shoot the green balloon flying above here. On your right you will find a large boulder. Pick it up and backtrack to your barrel. In the center of the room is a pedestal. Jump on it to raise a cage and press Z to let the barrel drop keeping it down. Turn left when you can and jump in the challenge barrel.
Constantly tap B to fire your gun. Even when the enemy is appearing continue firing at it until you hit it. The best way to kill them is in a clockwise movement. Or counter clockwise When the timer runs out, collect your golden banana. CK 3 Exit the room and continue left down the hall. When you reach the totem area, collect the green bananas that surround the totem pole. Shoot the switch above your door and enter inside. Shoot the switch on the wall and go through either side.
Collect the green coin in the next area and head right. Shoot the green balloon flying above and do the same on the opposite side of the room. Continue through and shoot the switch on the wall.
Take the left path to find your Kasplat. Kill it and collect the blueprint. Climb up the stairs and collect the green coin. Shoot the switch on the wall to open a wall somewhere. Head back the right path and collect the green coin.
The wall would be closed here. Jump into the challenge barrel to play Kremling Kosh. In this easy game you must shoot a certain number of green kremlings before the timer runs out. Shoot as many green kremlings as you can without shooting the red ones. When you beat the challenge, collect the golden banana and exit the temple before the timer runs out. When you reach the stairs to the character barrel near him, collect the six green bananas on each side of the stairs.
While noticing a small dragonfly buzzing around, Diddy begins to play with it. He unfortunately smashes it by accident. Out of boredom, Diddy stomps on it further. Sadly, the father Dogadon caught Diddy in the act.
He gives a bloodcurdling scream and shoots fireballs at Diddy. This gigantic firefly is a large fire creature that will throw fireballs at you. Because the fireballs is his only weapon, this fight is somewhat easy. Dodge the fireballs until he lands on the area.
Pick up a TNT barrel and throw it at him. Continue dodging more fireballs until he lands again. Throw another TNT barrel to damage him. Continue this process one more time and you will have defeated him… for now. Collect the large key that pops out of the lava and you will be taken back into Angry Aztec.
Run all the way to K. Lumsy and unlock lock number 2. The next level we are going to attack is Frantic Factory. Exit the dome and jump onto K. Rools ship. Jump on the pedestal and navigate to the door to Frantic Factory…. The smell of rusty metal fills your nostrils as you step through the portal. Wind up toys, child blocks, heavy machinery, all fills the factory.
This is the home of K. Upon entering the level, activate teleport pads 1 and 2 in the first room. Run straight into the next room and activate teleport pad 3. Simian Slam the blue switch in the center of the room to open a valve. Head back in the first room and walk down the left tunnel while collecting yellow bananas Jump into the hatch and drop to the bottom. Collect the three yellow coins near the window and continue down the path while collecting yellow bananas You will enter a large circular room with a humongous machine that towers in the middle.
Head left until you come to teleport pad 4. Activate it and walk through the door to your left. Collect yellow bananas while running through the hallway. This room is called the storage room. In this next room turn left and Simian Slam the blue switch. This will open a gate somewhere in the factory.
Stand on the pad in the middle of the room and press Z to start a blast game. During this game you will collect yellow bananas When you shoot through the DK star, a level will appear in front of an arcade machine somewhere. Run in the corner of the room to activate teleport pad 1. Jump up the boxes on the left side of the room and run into the next room. Buy the Gorilla Grab from Cranky and head back into the storage room. Turn left and run into the hall.
Climb the pole, jump off and run down the hall. Turn on your first left into the small room. Activate teleport pad 5 on the table and press B in front of the lever next to the arcade box. You will now be playing a classic game of Donkey Kong. Successfully complete all three levels and you will be rewarded with a golden banana.
Now we need to head to the toy room. Head back to the storage room and use teleport pad 1. This time take the right path at the beginning of the level. Run through the gate and climb the pole. Run trough the hall and take a right.
Follow the path and you will end up in the toy room. To your left, collect the three yellow coins up the stairs. Run back down and head opposite the room. You will find toy boxes spurting up a sliver of the top. Jump on the toy box below the alcove and jump into the hall.
Collect yellow bananas while heading into the next room. You will find yourself beside a large blue and green number board. First, take out your gun and shoot the yellow balloon above you. Simply Simian Slam the numbers on each tile going up numerically. Start with 1, then 2, then 3, etc… up to Once you do this, the golden banana will appear.
Collect the banana and head back into the toy room. Climb up the pole and run into the next room. Activate teleport pad 2 on your right and run through the door behind you. Run to the end of the path and collect three yellow coins next to the window. Grab the lever next to you to open some gates on the ground in the previous room.
Head back out into the main room and climb up the zipper on your right. Walk forward a little and drop in the small gap. You will be standing on an arena pad. Press Z to play the challenge and collect the crown at the end. Jump out of the hole and run through the first door on the right. Shoot the flying yellow balloon above you and jump down the hole.
Shoot the coconut switch on the right to open the door. Collect the fifteen bananas in this room as well has the coin. Also, a golden banana will appear next to you. Collect the banana and leave the shack. Time to leave the small shack.
Exit out and drop to the floor. Turn left and run through the hall way. In the tall machine room, run past the teleport pad 4 and into the machine. Charge to the end while collecting yellow bananas Collect the golden banana at the end and return out of the machine. Jump onto the ascending platform on the wall and jump off on the ledge. Follow the path and carefully jump on the grills on the pipe that extends to the tall machine.
Turn left and climb up the zipper. Turn right while being shoved by the metal sweepers and jump onto the rolling metal rod. Be very careful not to fall off. Continue left up the path and jump onto the rotating blades that sweep across the room. This is probably the hardest part of the track. Once you get to the other side activate teleport pad 4 and congratulate yourself. Now continue and jump across the ascending platforms.
If you fall, just run to teleport pad 4 and teleport back up. Run across the path until you get to some more spinning metal rods. Look down to see your Kasplat! Instead, play your instrument or shoot coconuts at it until it dies.
Pick up the blueprint and jump to the bottom. Snide is located near the front of the level. Pause the game, exit the level, and reenter the level. Take the right path and climb up the pole. Turn left when the paths switch and climb down the pole at the end of the path. Snides HQ will be there there so trade in the blueprint for the banana. Jump in the character barrel and choose Diddy.
Use teleport pad 3 nearby and run to teleport pad 1. Exit the lab and head to the room with teleport pad 1. When you enter the room, go through the tunnel on the right and enter the tall machine room. Collect the 12 red bananas that surround the machine.
This will cause a golden banana appear in an alcove high above the machine. Simply use the teleport pad 4 to teleport up there. Jump the ascending platforms and run across the path to two spinning metal rods jump across them while collecting red bananas Head back into the storage room. Run straight and climb up the role collect red bananas while navigating the path.
Collect the five red bananas on teleport pad 5. Run through the right path and climb up the pole. Navigate your way to the toy room. Use it to get to the level above while collecting five red bananas. Jump a few more small blocks and collect five more red bananas. Jump down and collect them. Complete the Path Peril Panic game to get the golden banana.
As a fairy walks out, shoot the crocos to close their mouth. The fairies must make it to the other side to get the point. Get six points to win the challenge. DYK 2. Jump to the bottom of the room and find the box that lifts you up to the path in the corner. Collect red bananas and the five bananas on teleport pad 5. This will apply to all Kongs. Reenter and use teleport pad 2.
Perform the guitar on it to open the door. In this next room, shoot the three red balloons flying above to collect the last of the red bananas. Look at the numbers on each door and Chimpy Charge the same numbers on the corresponding switches to open the door. Defeat the enemies in all three doors and a banana will appear. Remember to kill the robot windup toy you must throw bombs at it with Z and right C. Kill the bees with your gun.
Collect the golden banana when you finish. Exit the room and go through the door next door to your left. Collect the red coins around the hole.
Drop down the hole and Simian Slam the switch you see. Vines will lower so go ahead and swing on them to enter a barrel challenge. This horrible, horrible challenge is Beaver Bother. You must herd 12 super annoying beavers into the pit in the middle.
Since the beavers do not fall in like they physically should as they cower right next to the hole, you have to hope for the best. A good tip is to constantly press the B button to scare them. You will collect the golden banana when you beat it. Trade in the blueprint for a golden banana. DKY 5 Jump in the character barrel and choose Lanky. Use the teleport pad 3 next to you and run over to teleport pad 2. Collect the first five blue bananas and use the teleport.
Play the instrument to open the door. In this room, shoot the blue balloon flying above you and Simian Slam the switch. You will now have to play a small memory game. Simian slam the keys in order of the kongs popping out. One you complete the memory game, a golden banana will come out. Collect the banana and exit the room. Turn right and head through the door behind the character barrel.
Collect the blue coins and climb down the pole. Run into the toy room and to your right, collect the blue coins behind some boxes. Reenter the level and use teleport pad 1. Climb the small boxes next to you and Orangstand up the pipe while collecting blue bananas Simian Slam the switch at the top to free Chunky from his cage! Drop down and collect the golden banana he leaves for you. LK 2 Climb up the boxes while collecting the blue coins.
Buy the Baboon Balloon from Cranky and head back into the storage room. Turn right and head into the tall machine room. Run past teleport pad 4 and into the machine.
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